Technology market research

Technology industry
Worldwide IT spending reached approximately $5.6 trillion in 2025 according to reports from Gartner. The 10.3% increase over spending in 2024 was fuelled by continue investment in AI infrastructure. The US and China remain the global leaders in technology innovation and investment, with the UK positioned as a major European hub.
The seven largest tech companies by revenue in Fortune’s Global 500 list for 2025 were Amazon, Apple, Alphabet, Microsoft, Samsung Electronics, Hon Hai Precision Industry (Foxconn, the Taiwanese contract manufacturer), Meta Platforms and Nvidia, all of which had revenues in excess of $100 billion. Six of these companies also appear in the list of largest companies (of any kind) by market capitalisation, with TSMC (the Taiwanese semiconductor foundry) taking the place of Foxconn.
The UK’s technology sector is said to be the third largest in the world (after the USA and China), with a market valuation of $1.2 trillion in mid 2025. The UK has particular strengths in FinTech and cybersecurity.
Technology is a core industry for FieldworkHub and we have facilitated market research projects covering a diverse range of topics including embedded processors, smart homes and smart devices, virtual reality headsets, enterprise software, mobile apps, online advertising and public policy topics such as the regulation of social media.
Trending market research areas in the technology industry
Cloud computing
Enterprise hardware & software
Consumer hardware & software
Key audiences for technology market research
IT decision-makers
Technology end users
IT security professionals
GenAI users
App users
Gamers
Ready to plan your next technology market research project?

What types of qualitative research does FieldworkHub conduct in the technology industry?

Technology Focus groups
Focus groups allow participants to combine experiences and perspectives to explore ideas in depth. Commonly used during creative and conceptual development, they help you understand your customers’ needs, perceptions, and beliefs.

Technology in-depth interviews
In-depth interviews (IDIs), where a moderator interviews a single respondent, can be conducted face-to-face, online, or over the phone. They are ideal for B2B research and for exploring delicate subjects with consumers and hard-to-reach groups.

Technology Ethnographies
Ethnographic research is a qualitative research method in which the researchers observe participants using a product or service, or carrying out other activities, in their own environment, typically at work or at home.

Technology Online bulletin boards
An online bulletin board (OBB) is an online forum for qualitative market research that enables participants to log into to carry out research tasks or reply to questions asked by a moderator at their own pace, typically over a period of a few days.

Technology Online communities
A market research online community (MROC) is similar to an online bulletin board (OBB). However, unlike an OBB, on online community may be used to serve multiple purposes, and the community may remain active for weeks, months or even years.

Technology UX testing
User experience (UX) testing is a qualitative research methodology which involves directly observing and interviewing a participant using a product or service. It is widely used for testing new versions of apps and websites before they are launched.

Technology CX testing
Customer experience (CX) testing evaluates how customers interact with a product, service, or digital platform. It helps identify usability issues and overall satisfaction to improve the customer journey and ensure a smooth and enjoyable experience.

Technology Video surveys
A video survey is a type of unmoderated qualitative research in which survey takers respond to a series of instructions or questions by making short videos using their smartphone, either in ‘selfie’ mode or to record an activity.

Technology vox pops
Vox pop research involves making recordings of people, usually members of the public, responding to questions. These clips are often used in research to illustrate public opinion on widely known topics, brands, or products.
What types of quantitative research does FieldworkHub conduct in the technology industry?

Technology Online surveys
Online surveys are a cost-effective research method with great flexibility in design. Automated data handling allows the results to be available quickly and many online surveys can be completed on smartphones, helping to improve the response rate.

Technology CATI
CATI (computer-assisted telephone interviewing) leverages technology to reach those who aren’t online. CATI interviews follow an electronic script with built in routing and type in the respondent’s answers to each question as the interview proceeds.

Technology CAPI
CAPI (computer-assisted personal interviewing) is a form of face-to-face interviewing where the interviewer reads the survey questions from a tablet device and inputs the respondent’s answers directly to the device.
Case studies of technology research
Focus Groups, IDIs: decision makers on data privacy, Europe
For a global technology company, FieldworkHub recruited senior decision makers and C-level profiles from brand-name companes, advertising agencies and news publishers in the UK and Germany for online focus groups and IDIs about data privacy.

Focus groups: AI technology policy, EU
Our client wanted to hold focus group discussions with members of the public and opinion elites in Belgium, Finland, France, Germany, Italy and Poland on their perceptions of the way that technology companies use artificial intelligence. This involved recruiting 240 respondents over a period of 5 weeks.

Focus groups: video streaming service messaging, 6 countries
Our client was assisting a major online video streaming service which wanted to refine and test the way it communicated an important service change to subscribers. We recruited 12 recent subscribers and 12 tenured subscribers in Argentina, Australia, Brazil, Canada, South Korea and the UK.

OBB, IDIs: phone ‘focus mode’ users, Japan
We recruited a variety of smartphone users in Japan to understand how they use ‘focus mode’. We were asked to recruit mostly iPhone users and to include a number of students in the sample. Participants needed to be 18+, with an average daily screen time of 4+ hours.

Online triads: Gen Z & streamed audio, 14 countries
A well-known audio streaming platform wanted to understand the audio consumption habits of members of Gen Z in 14 different countries. FieldworkHub was tasked with finding 30 participants in total who all spoke English and listened to some form of audio at least once per week on the client’s platform.

User experience: VR headsets, UK, France, Germany
We were asked to recruit ten respondents in the UK and 30 in each of France and Germany to provide feedback on VR headsets made by a leading brand. The manufacturer wanted their views on both the products themselves and the way in which they were promoted through point-of-sale displays.

